April Editorial
For the Love of Samurai Shodown?
by
Evasyar
Praises to SNK for producing yet another awesome katana battle
action game, Samurai Sho….oops, sorry, that new game is called THE
LAST BLADE 2. Whatever happened to the Samurai Shodown series? Did
this once ground breaking title just dried up? Are the SNK designers
(GARAPAGOS Team) on a dry spell lately that they can't even, at the
least, juice up a rehashed game? Are they even aware that they end up
disappointing a lot of Samurai Shodown gamers and fans worldwide who
are thirsty for new action, game engine, play mechanics, fresh array
of samurai roster and a new story to bring life to a dying series.
But, as a fan and a gamer, I still wish or hope that Team GARAPAGOS
would finally wake up and design, develop, and deploy an absolutely
fresh Samurai Shodown title that will once again breath new life to
the series.
I just got my new NEO-CD THE LAST BLADE 2 and I must say that the
game is unbearably cool. The story is well developed with a dramatic
flare complete with strategically tuned storyboard, an eye-catching
intro, defined background events and seamlessly integrated characters
that brings intrigue in the game. The best part is the game actually
has an interestingly designed game engine, forgiving joystick
movements, strategically function-defined buttons, good amount of
somewhat fresh, flashy, well-drawn samurais complementing the
beautiful, marvelous backgrounds in the game. I can't help but think
that this game is what Samurai Shodown should have been lately. I
cannot help but think that the series have been neglected for a long
time.
I have complemented Team GARAPAGOS for their effort in bringing out
Samurai Shodown III : Blades of Blood, Samurai Shodown IV : Amakusa's
Revenge and that NEO-CD jewel Samurai Spirits RPG : Bushidoh
Retsuden, but the integrated game engine and gameplay mechanics
really is antiquated. Time for some new innovative design elements
that will really spice up the game once more. Perhaps like, character
stance and fighting style switches, integrate the parry system but
improve it more, new generation of warriors related or connected
somewhat to their older samurai counterparts, the means to use the
game's background as offensive and defensive tactics of attacks,
stamina system that gauges a warrior's energy when they are hit
with punishing combos (a reward for aggressive players), Ukemi
rolls for offensive and escape maneuvers, etc. I still believe that
Team GARAPAGOS are still THE innovative group of talents that have
more creative juices left if they really listen to fans and gamers
out there. Solicit some ideas from expert gamers out there on how
to improve gameEngine/gamePlay, design some fresh samurai warriors,
ninjas, ronins, Chinese swordsmen, Mongolian marauders, Spanish
conquistadores, amazon warriors, anything new for a fresh start,
and lastly, a fresh story to integrate these new warriors with
complemented with cool, climactic, graphically-presented sub-endings
and conclusion scenes. They do not even have to improve character
graphical sprites or background sprites because SNK GARAPAGOS have
a track record of producing luscious 2D graphics.
I hope SNK GARAPAGOS are listening and seeing this simple
realization. If they really know what will make gamers play,
just listen and see and take note to what fans and gamers expect
on a katana battle action game. For a bigger (or at the least,
smaller) picture, all they have to do is sidestep to the next
SNK MVS console, The one with brightly-colored marquee with the
title "The Last Blade 2".
C.K.'s Note
Yes, if they are to make a new SS game(in 2D of course), I'm sure it will
be as good as or much better than the Last Blade series. Maybe next time
SS goes back to 2D and Last Blade becomes ......(oh no, you know
what!).
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