Samurai Shodown Editorial http://samuraispirits.net --The website dedicated to all Samurai Spirits fans--~ver5.0~ |
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August Editorial
When I first saw Samurai Shodown (way back in the days...) in an arcade
here in Germany, I was stunned. Dunno why, but when I saw the calm action
on the screen, I didn't knew what I should think of it. Two Samurais, one
dressed in white with lots of hair and another with blue hair and the sword
kept in the sheath fighting each other in front of seashore. Just like
in the legend of Musashi. Being hopelessly possessed by Mortal Kombat, I
couldn't understand why the combatants didn't attack each other in the
hectic way they did in MK. Because me and my friends were in a hurry, I had
no time to give it a try. Leaving the arcade, I still didn't understand why
the scenes in the demo-game attracted me that much. Month later, at my
favorite videogame-retailer's place, I saw a copy of Samurai Shodown for
the SNes, just released. I decided to buy it. My first Samurai Shodown
Game! At home, I was very disappointed, because of the tiny sprites and
the slow gameplay. But, since I spent a lot of money on it, I played it
often. At least, there was this feeling again. After weeks of training and
countless rounds of battles, I finally got it: the way to play Samurai
Shodown! I realized that you could control the speed of the game with your
fighting-style. Because of MK and Street Fighter, dashing and running was
totally new to me. I used it to kept my character (Tachibana Ukyo) as close
as possible to the enemy. I delivered mid-air-kicks followed up by
ground-attacks... Hell, I was reborn! MK and Street Fighter introduced me
to the special-move-issue, but this little baby showed me the real way to
fight in a videogame! Later on, with the release of King of Fighters 94 and
Shin Samurai Spirits, I decided to get myself a NeoGeoCD. It was the
highest price; I ever paid for a videogame-console and from then on, me and
my friends fingers bled from playing Samurai Shodown 2. With the release of
SS3, I took the chance to get my hands on a neogeo-cartridge-system. And
boy, I was hyped even more! Furious samurai action without loading-times and
with bombastic Shodown-Screens pumped my heartbeat to the maximum.
Needless to say that I got Samurai Shodown 4 as well. I love the fourth
installment of SS so much, I bought every existing form of it: the
CD-version, the Cartridge, the MVS-Cart, the one for the PSX and the
NeoGeoPocket Version. And even today, there isn't even one game that can
offer me the type of gaming-action, Samurai Shodown (especially SS 4) gave
(and still give) me. Thank you, SNK!
C.K.'s Note For the editorials on this website, most people wrote about his/her experience of SS, and I can see that there are many avid SS fans, and it is no exception that this writer is also a diehard SS fan. Of course, it's nice to see someone writes about the game we all love. "Thank you, SNK!"
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