First of all let me wish a happy new year to you all. And quite a
year it has been, 1998 marked with a very interesting crop of new
While most gamers play SFzero3 and wonder were the hell is this
going to end, most of us are happy that KOF 98 and SS4 outlived
most of our expectations.
In the case of the KOF series, I have to admit that ever since 96
hit me I've discovered that you can make a game better, not just
by adding stuff, but by improving; is all in the details of the
game you see, since the KOF tried-and-succesful engine hasn't
changed very much. KOF 98 has indeed superbly marked the year with
its graphics, animation and ever growing crowd of characters.
SS64 II seems to have ended the experiment. SNK should be rewarded
for taking such a risky move, and even if the product failed to
achieve it's goal (seek a 3D fan crowd) I can honestly say that
it's best to live and let go. We now know that a 2D SS5 game IS
in the works and we hope, EXPECT, to see, to feel, to hear and to be
completely blown away by it, all in hopes to show the KOF crowd
that SS is truly a gamers dream: it is very original and innovative.
I call the SS64 series experiments because that's what the seem to
be. I know the game didn't get massively shipped to the US, it didn't
go very far from the Asian countries and certainly it didn't go
anywhere near where I live, so I must be careful to speak of it,
because I haven't played it (damn!)
Whatever be the case, rest assured that I will give it time; SS5 has
a high chance to "wear" a new look and feel (gameplay) and if that
be the case I think we shouldn't let what happened with SS3 happen
again. I am 100% sure that the MAIN reason SS3 derived from SS2 is
because at that point the game aquired it's own look, it's own feel,
it's own "personality". I like SS2, but I still find it very "Street
Fighteresque" . SS3 was very different and THAT was a cue. That
point made the difference. Those who love SF stuck with SS2 and
those who stuck with SS3 found indeed a very cool, missinterpreted
and new game ( I hated it firstly, how sorry I am now...) Then SS4
came sporting the same SS3 look, meaning that the game had found
itself and could be distingushed from all of the other SF clones.
And that why I think SS4 outlived it's expectations. Many people
still play it, 2 years after it's release.
I know SNK won't let me down, and even if it did, I would know how to
make the game work, I would play it and I would boast how good it
All because I like Samurai Shodown. That much.
Next, on the failed games' channel, the King of Samurai....
Well, in my humble opinion, Capcom tends to make most of
their fighting game very similar to each other. And I think
SNK's SS, KOFs and Realbout FF series all have very different game
engine. And SS certainly have its own unique style and gameplay. Yes,
I totally agree that if SS5 comes out, it will certainly kick @$$.
(umm, people still play SS4 is because it is still the 'latest' 2D SS game).
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