Samurai's Review Super Nintendo SS1
Reviewed by
C.K. Gan
As you may already know, most of the SNK games for the Super Nintendo
or Sega Genesis were ported by Takara. So first of all, don't blame
SNK for the port. Okay don't blame Takara too, I think they were trying
their best too, since they had to face the hardware limitation of
Super Nintendo.
You probably might have played other Takara port of SNK games like
Fatal Fury or Fatal Fury Special on the Super Nintendo(or Super
Famicom), the characters' size do look a lot smaller than the
original size. Well, the Super Nintendo's SS1 was like that too,
the characters' size were much smaller than the arcade's. That's
not the worst thing yet, they took off the zoom in and zoom out
features(man they took out the best feature in the SS series).
So, in the game, it seems like those tiny characters were jumping
high all the time.
There is only one special feature in the game, that is the
'survival mode'. I played this at my friend's house, I always
can only get to the 9th character. In this case, I'll blame
it on Super Nintendo controller, because I couldn't do
Ukyo's swallow swipe all the time.
Well, you can also check out the BGM selection in the option mode. But
it doesn't really matter. They had a new composer to do the musics
for the game. Yeah, the sound were quite different from the arcade
version. You know what, I rather listen to the Gameboy version
of Nakoruru's theme than the Super Nes version of Nakoruru's theme.
Good thing is this is a cartridge game, no loading time. Ooops,
almost forget to tell you this. Whenever you beat your opponent,
there is a white flash on your screen. As far as I am concerned,
I've never seen that in the arcade. Maybe it is just some add on
to make the game look cool.
Anyways, you have to realize that they translate a 108mb game to
a 32mb SNES cartridge. That must be hard to make it good.
Overall, this version of SS1 deserve a 6.5 out of 10.
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