Samurai's Review Sega Saturn SS3
Reviewed by
C.K. Gan
Well, the SNK one meg ram card does make a world of difference to this
game. This may not be a perfect port of the arcade version, but it
is very close, very decent port. The loading time is very short(8 secs)
and very nice and smooth. What I mean by very nice and smooth is
there's no 0.5-1 sec pause after they done loading, games like KOF97 for
the Saturn seem to have this problem, even it's only 1 sec, it could
be very annoying.
Too bad the game seems to lack of special features
like training mode, or things like that. Well, what can I say, a few
years ago, fighting game for the consoles were usually made without special
features like training mode.(But weird thing is KOF95 for the PSX which
is made about the same time, they have the private mode(characters
information), voice and BGM gallery.) Nevertheless, even there's
no BGM or voice gallery in this game, the good thing is
you can play those BGM tracks on your CD player or on your Saturn.
One of the bad thing is you can't adjust the volume of the sound
or BGM in the game, which makes the sound of the game louder
than the BGM(the only thing I don't like about this Saturn SS3).
Anyways, there's still some special features for this version of SS3.
For intance, the 'stage select', you can choose any stage you want or
view the endings directly. Also, Zankuro is selectable all the
time(unlike the PS version, you have to do the codes to get him).
Well, you can always make your own 'practice mode', you just
have to adjust the 'Attack' to 0% and the 'Time' to No Limit.
Overall, I strongly believe that this is the best port SNK ever done
on consoles other than Neo Geo CD/Cartridge, the gameplay and graphics
in this game almost match the arcade version. So, if you enjoyed
SS3 in the arcade and don't have a Neo Geo system, this is a 'must buy'
for your Sega Saturn. In my opinion, it is definitely a 9.0 out of 10 port.
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